Object-oriented design patterns in Fortran 90/95: mazev1, mazev2 and mazev3

Published: 15-04-2008| Version 1 | DOI: 10.17632/3rs62d7pj5.1
Viktor K. Decyk,
Henry J. Gardner


Abstract This paper discusses the concept, application, and usefulness of software design patterns for scientific programming in Fortran 90/95. An example from the discipline of object-oriented design patterns, that of a game based on navigation through a maze, is used to describe how some important patterns can be implemented in Fortran 90/95 and how the progressive introduction of design patterns can usefully restructure Fortran software as it evolves. This example is complemented by a discussion of... Title of program: mazev1, mazev2, mazev3 Catalogue Id: AEAI_v1_0 Nature of problem A sequence of programs which demonstrate the use of object oriented design patterns for the restructuring of Fortran 90/95 software. The programs implement a simple maze game similar to that described in [1]. Versions of this program held in the CPC repository in Mendeley Data AEAI_v1_0; mazev1, mazev2, mazev3; 10.1016/j.cpc.2007.11.013 This program has been imported from the CPC Program Library held at Queen's University Belfast (1969-2019)