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                <identifier>oai:data.mendeley.com/fhxxpzyx75.1</identifier>
                <datestamp>2024-02-20T15:10:28Z</datestamp>
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    <dc:creator>Guentulle, Victoria</dc:creator>
    <dc:title>How Multiple Representations Using a Cyber–Physical System to Teach Rectilinear Motion Improves Learning and Creativity</dc:title>
    <dc:publisher>Mendeley Data</dc:publisher>
    <dc:description>: Learning physics can be seen by many as a problem, as the standard method of learning tends to focus on remembering and using concepts that fail to construct meaning. To overcome this prob-lem in teaching rectilinear motion, we implemented multiple representations using a cyber–physical system that enables interaction between a physical model and the real world. We did so by using a microcomputer system housed inside a ball, including motion and force sensors. This system communicated with the teacher’s laptop in order to display the corresponding data via a projector. The study was conducted with 49 tenth-grade students across five sessions on rectilinear motion. Using a pre- and post-test, we observed that the experimental group performed signifi-cantly better than the control group, both in terms of learning as well as in the development of cre-ativity (fluency and flexibility). With guidance from the teacher, the multiple representations al-lowed the students to improve their learning and creativity by connecting various forms of repre-sentation. In other words, the students were able to connect both abstract and concrete views through a real-world, physical experience. Our study reveals the potential of cyber–physical sys-tems within the teaching–learning process for physics, specifically rectilinear motion, and how such a system supports multiple representations.</dc:description>
    <dc:subject>Creativity in Education</dc:subject>
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    <dc:identifier>doi:10.17632/fhxxpzyx75.1</dc:identifier>
    <dc:identifier>oai:data.mendeley.com/fhxxpzyx75.1</dc:identifier>
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    <dc:date>2024-02-20T15:10:28Z</dc:date>
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