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    <responseDate>2026-10-15T11:47:34Z</responseDate>
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                <identifier>oai:data.mendeley.com/yzcz4mc8b6.1</identifier>
                <datestamp>2026-07-01T11:22:39Z</datestamp>
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    <dc:creator>Karimova, Gulnara</dc:creator>
    <dc:title>Survey Data: Game-Based Learning Preferences and Competency Priorities Among Early-Career Professionals (n=140)</dc:title>
    <dc:publisher>Mendeley Data</dc:publisher>
    <dc:description>This dataset contains anonymized survey responses from 140 early-career professionals examining preferences for game-based and AI-supported learning formats in workplace training contexts. Participants rated the importance of professional competencies, instructional formats, motivational incentives, and game mechanics, and indicated preferences for session duration, frequency, and device access. Multi-select responses are encoded as binary indicator columns (0/1); Likert items are recorded on a 1–5 scale. The data support descriptive analysis and cross-tabulation by gender, organizational role, and career stage, and are suitable for secondary use in research on adult learning, instructional design, and digital professional development.</dc:description>
    <dc:subject>Education</dc:subject>
    <dc:subject>Human-Computer Interaction</dc:subject>
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    <dc:identifier>doi:10.17632/yzcz4mc8b6.1</dc:identifier>
    <dc:identifier>oai:data.mendeley.com/yzcz4mc8b6.1</dc:identifier>
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    <dc:date>2026-07-01T11:22:39Z</dc:date>
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