Development of an Interactive Game in Unity3D with Adaptation for Different User Groups - Logs

Published: 24 March 2026| Version 2 | DOI: 10.17632/3h4wwwfct8.2
Contributor:
Tymofii Sukhariev

Description

This thesis presents the design, implementation, and pilot user testing of an interactive 3D game in Unity3D with adaptation for different user groups. The prototype works with a unified set of visual–textual objects in a digital gallery environment and offers three game modes (Explore, Match, Arcade), which differ in type of interaction, pace, and level of difficulty. The game supports two visually distinct versions of the user interface (a minimalist and a gamified one) with identical functionality, as well as a simple adaptive difficulty mechanism based on tracking player performance. The architecture uses ScriptableObjects for content management, modular components for the game modes, and a unified telemetry layer that logs key events across modes. Pilot testing on a small sample of users focuses on technical stability, usability, smoothness of interaction, and basic behavioural metrics (time, error rate, completion rate, premature quitting), as well as on subjective perception of differences between the UI variants. The thesis summarizes the design decisions, implementation approach, and pilot results, and offers recommendations for further development of interactive 3D games with adaptive difficulty and user telemetry.

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Telemetry

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