Dataset Accessible Serious Games
Published: 8 June 2020| Version 3 | DOI: 10.17632/4xkdk8gnp4.3
Contributor:
Patricia Acosta-VargasDescription
Currently, due to the COVID-19 pandemic, serious games are an excellent learning resource with benefits for students to learn in a fun way. We present a set of data related to the literature review on accessibility in serious games. We apply PRISMA, the results revealed that not all serious games use the standards defined by WCAG 2.1 and 2.2 specific to a video game.
Files
Steps to reproduce
This data was obtained from 4 databases to use this dataset, carry out the following process: 1) Extract the data 2) Apply PRISMA 3) Process 4) Clean the data 5) Analyze the data 6) Generate reports and graphics
Categories
Serious Game, Accessibility Issue