Data for: Game Over or Play Again? Deploying games for promoting water recycling and hygienic practices at schools in Ethiopia

Published: 4 June 2020| Version 1 | DOI: 10.17632/5xkpk8ykxn.1
Darja Kragic, Katarzyna Kujawa-Roeleveld, Nardos Masresha, Lenneke Knoop, Joske Houtkamp, Iemke Bisschops, Lemma Tulu


The data resulted from two small scale projects which took place at two schools in Ethiopia – in Adama and Sendafa, cities in the Oromia region. Constructed wetland for treating handwashing wastewater was constructed in a school in Adama, as part of a school WaSH improvement project (also new school latrines were constructed, and existing ones were renovated). The developed games “Clean and Green School” and “Water Go!” were designed around this intervention: latrines, handwashing facilities and constructed wetlands. The idea behind the games was developing educational instruments that would promote water recycling, handwashing activity and water reuse for toilet flushing and irrigation; to school students and school staff in an engaging way. By doing so, games can be played over and over again, so the students can be trained together with teachers and school staff involved in the operation and maintenance of the system (school guards and cleaning staff). Instead of delivering one time trainings, the idea was to incorporate innovative educational instruments (games) in school WaSH clubs curriculum. For the purpose of the second project – educational games around the F-diagram were developed and tested in a school in Sendafa (game WaSH quartet) and at both schools in Sendafa and Adama (Fly Over game). The sample sizes for the last testing session at locations, as reported in the manuscript are: Clean and Green School (n=8, Adama); Water Go! (n=6, Adama); WaSH Quartet (n=10, Sendafa); Fly Over (n=14, Sendafa and Adama). Though the number of students and school staff participating in evaluation was small, we could use it to observe dynamics, identify bottle necks and draw meaningful conclusions. However we do hope to scale the approach and conduct testing on more schools and children, obtaining statistically relevant results.



Applied Sciences, Water, Sanitation, Educational Game