OntoGamif ontology: A modular ontology for the gamification domain

Published: 19 June 2019| Version 5 | DOI: 10.17632/6gx487xb4c.5
Rokia Bouzidi, Antonio De Nicola, Fahima Nader, Rachid Chalal


OntoGamif is an ontology to describe the gamification domain. It is intended to be an agreed upon representation of the domain in order to facilitate communication between stockholders all along the gamification process. The OntoGamif addresses 7 sub-domains concerning, respectively, gamification core concepts, organizational concepts, evaluation concepts, psychological concepts, ethical concepts, risk concepts and concepts related to the user. Each concept is annotated as follows: - Description/ definition of the concept. - Reference code: The code of the reference where the concept has been extracted. - Title: Title of the paper where the concept has been extracted. - Authors: Authors of the paper where the concept has been extracted. The list of all the references as well as the competency questions used to build the ontology with their corresponding codes is also present. Moreover, we include the owl file of OntoGamif grounded on SUMO ontology. The human readable documentation of OntoGamif is available at: https://tinyurl.com/OntoGamif . The paper with all details about OntoGamif : R. Bouzidi, A. De Nicola, F. Nader, and R. Chalal. OntoGamif: a Modular Ontology for Integrated Gamification. Applied Ontology, 14(3), 2019 (https://doi.org/10.3233/AO-190212).



Ontology, Gamification