Video games: To motivate African American males to excel in the classroom

Published: 9 May 2023| Version 1 | DOI: 10.17632/8r25jx8jg9.1
Contributors:
Ken Jones drkenneth67,

Description

Observations of participants during group gameplay activities were conducted to obtain levels of peer collaboration and learning in a community. In addition, interviews provided essential data to understand what learning objectives were accomplished during gameplay activities and to get further insight into the participant's cognitive, emotional, behavioral, and motivational engagements.

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Collecting the data in a timely and efficient process is essential to ensuring the information is genuine and authentic. Therefore, all the observations and interviews were analyzed and recorded in seven days. Each participant’s statements were first examined to understand what learning had transpired during the session. Next, the observation was conducted over Zoom video conferencing, focusing on their communication and facial responses toward each other during the statement. Finally, the participants were closely examined for the questions through facial expressions and audio reactions. Data analysis process Transcribing occurred after the completion of the audio and video recordings. The master file contains all the data for permanent storage and keeping. The procedures used to analyze and process the participants’ interviews are as follows: First, the interviews were transcribed by downloading Zoom Video Conferencing audio and video recordings and uploading the data to MAXQDA. MAXQDA is a software program designed for qualitative and mixed-methods research. The program assists the researcher in collecting, analyzing, and storing the data in larger files. In addition, the software provided a simple-to-use format that allowed for analyzing the data quickly and efficiently. It was essential to understand what should be coded and left alone. Saldana (2016) suggested that the following categories be considered for coding: cultural practices, episodes, encounters, roles, social and personal relationships, groups and cliques, organizations, settlements and habitats, and subcultures and lifestyles. In addition, cognitive aspects of meaning, emotional aspects of feelings, and hierarchical aspects of inequalities should be categorized for coding. The data from the observations and interviews were typed out in the MAXQDA software program in a box on the right side of the page using a single-spaced format. The left side of the page was used for coding and adding notes from the data. Next, I pre-coded the data from the participants by highlighting specific terms that were significant statements from the participants during the observations and interviews.

Institutions

University of Illinois at Urbana-Champaign

Categories

Motivation, Cognition, Video, Emotional Intelligence, Emotion Expression, Socialization and Social Development

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