Data For: Internet Gaming Disorder: An Emerging Public Health Concern Among an Advanced Level Student Population from Colombo, Sri Lanka

Published: 24 June 2021| Version 2 | DOI: 10.17632/8r2jgm6ygh.2
Contributor:
Minura Manchanayake

Description

The following database contains the data obtained by a cross-sectional survey conducted among 395 Advanced Level students studying in four schools of the Colombo Educational Zone, Sri Lanka. It was the aim of this study to determine the prevalence and associations of Internet Gaming Disorder among a Sri Lankan student population. Participants filled a pretested, self-administered questionnaire exploring sociodemographic factors, academic characteristics, extra-curricular involvement, sleep factors and gaming habits/preferences. Internet Gaming Disorder (IGD) has been assessed using English and Sinhala versions of the Internet Gaming Disorder Scale (IGDS9-SF) developed by Pontes and Griffiths in 2015. Positive IGD status has been determined based on the endorsement of five or more items, with a score of 4/5 or 5/5 considered as an endorsement of a particular item. Motives for gaming have been assessed using the Motives for Online Gaming Questionnaire (MOGQ) and subscale scores (i.e., Social, Escape, Competition, Fantasy, Skill Development, Coping and Recreation) have been summed up using the scores of relevant items (Demetrovics et al., 2011). Sleep Quality has been assessed using the Single Item Sleep Quality Scale (SISQ), scored from 1-10 with higher scores indicating better sleep quality (Snyder et al., 2018). Psychosocial factors such as self-esteem, having no/few friends and not being satisfied with one's appearance has been graded on a 5-point Likert Scale with higher scores indicating higher levels of agreement. A similar scale is used to assess interindividual factors such as the parent-child and teacher-student relationship. Note that the distribution of IGDS9-SF scores is not normal in this sample, warranting the necessity of using non-parametric methods for analysis. Some of the categories in the variables have been amalgamated (shown as “Cat.”) to facilitate analysis in the original study.

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Institutions

University of Colombo Faculty of Medicine

Categories

Community Psychology, Diagnostic and Statistical Manual of Mental Disorder, Computer Gaming, Addictive Behavior

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