Dataset on Student Perceptions of Sustainable Mobility Pre- and Post Escape Room Intervention
Published: 6 February 2024| Version 3 | DOI: 10.17632/ft64w7cckx.3
Contributors:
, , , Description
This dataset examines the impact of gamification in education through an Escape Room activity on students' understanding of sustainable mobility. It includes pre/post activity questionnaires, CSV data on changing perceptions, and the original questionnaire in Word, aiding further research on gamification's role in promoting sustainable behaviors. Data encompass social demographics and mobility habits, alongside 14 items on mobility concepts and city planning,
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Institutions
Universidad de Cantabria
Categories
Education, Gamification