Dataset on Student Perceptions of Sustainable Mobility Pre- and Post Escape Room Intervention

Published: 6 February 2024| Version 3 | DOI: 10.17632/ft64w7cckx.3
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Description

This dataset examines the impact of gamification in education through an Escape Room activity on students' understanding of sustainable mobility. It includes pre/post activity questionnaires, CSV data on changing perceptions, and the original questionnaire in Word, aiding further research on gamification's role in promoting sustainable behaviors. Data encompass social demographics and mobility habits, alongside 14 items on mobility concepts and city planning,

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Institutions

Universidad de Cantabria

Categories

Education, Gamification

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