Telerehabilitation Cerebral Palsy

Published: 14 December 2020| Version 1 | DOI: 10.17632/hftdsj2x4z.1
Talita Silva,


This data refers to mean, standard deviation and confidence interval of accuracy, precision, percentage of hits and rating of perceived exertion intelerehabilitation using non-immersive virtual reality serious games during quarantine for COVID-19 in people with Cerebral Palsy and Typically Developing peers. We hypothesize that all participants would be able to present performance improvement (assessed through the game), with increases in physical activity intensity levels (assessed through rating of perceived exertion -RPE- scale) and motivation (assessed through visual analogue scale –(VAS) scale for satisfaction and motivation). However, considering all the sensorimotor difficulties that characterize CP, the improvements and benefits will be more evident for the TD group. Our initial hypothesis was partially supported as all participants were able to engage with the therapy remotely and demonstrated improved performance, increasing their physical activity in this cross-sectional study, providing a positive base for developing HBTR in this group. However contrary to our hypothesis the TD group did not present better motor performance in all aspects of the protocol compared to the CP group opening opportunities for motivating competitions with TD peers and siblings. These results will be explained below.



Universidade de Sao Paulo


Telehealth, Motor Learning, Virtual Reality Exposure Therapy