Virtual Reality Immersion Dataset

Published: 22 December 2021| Version 1 | DOI: 10.17632/kj79vpcsc5.1
Contributors:
Matias Selzer,
,

Description

The present dataset consists of 400 samples obtained from a scientific user study regarding the relationship between the hardware and software characteristics of the Virtual Reality system and the level of immersion perceived by the user. This dataset consists of a CSV file containing 23 columns related to the independent variables of the VR system, and one last column corresponding to the immersion level related to those variables values. The independent variables are: Trial Variables: – Duration Time: from 120 to 1200 seconds (2 to 20 minutes). Visual Configuration: – Screen Resolution (Width and Height): from 0.1 to 1.0 multiplied by the device max resolution (2160x1200 for the Oculus Rift CV1). – Field-of-View (FOV): from 0.3 (30%) to 1 (100%) of the device max FOV. – Frame Rate (FPS): from 8 to 60 FPS. – Stereopsis: Enabled (1) or Disabled (0). – Antialiasing (MSAA): Enabled (1) or Disabled (0). – Textures: Enabled (1) or Disabled (0). – Illumination: Ambient Light with No Shading (0), or Point Lights with Realistic Shading (1). – Saturation: from -1.0 (no saturation at all) to 1.0 (extremely saturated image). – Brightness: from -0.8 to 0.8. Higher or lower values create completely dark or white scenes. – Contrast: from -0.8 to 0.8. – Sharpness: from 0.0 to 1.0. – Shadows: Shadow Strength from 0.0 to 1.0. – Reflections: (Specular Coefficient of Materials) Enabled (1) or Disabled (0). – 3D Models Detail: Low-Poly Models (0) or High-Poly Models (1). – Depth-of-Field: Enabled (1) or Disabled (0). – Particles: Enabled (1) or Disabled (0). Audio Configuration: – Sound System: No Sound (0), Speakers (1), or Headphones (2). – Ambient Sound: Enabled (1) or Disabled (0). – Reverberation: Enabled (1) or Disabled (0). – 3D Spatial Sound: Enabled (1) or Disabled (0). Locomotion Configuration: – Locomotion Mode: Teleportation (1), Joystick Movement (2), or Walking-in-Place (3) (WIP). The dependent variable is: – Total Immersion: from 0 (no immerion) to 100 (complete immersion).

Files

Institutions

Universidad Nacional del Sur Departamento de Ciencias e Ingenieria de la Computacion

Categories

Virtual Reality

License