Approaching Footsteps - Sound Effect
The walking sound effects were generated and recorded using Unity 3D (Unity Technologies, 2020). Free footstep sounds were downloaded from https://freesound.org/ and were split into single files, one file per footstep. A unity script loaded the footstep audio files when a walking animation was executed and synchronised each sound with the animation. A unity scene with an audio reverb zone was created with a maximum distance of 36 metres. An audio listener was located inside the reverb zone which allowed one to gradually change the footstep sound effect as the animation slowly moved closer to the target. The output was generated using the Unity Recorder tool.