Accessing various means for Classroom Engagement to justify the need of Gamification
This data set consists of records of survey conducted for identifying the need for gamification in comparison to our present education system. Gamification is a vast concept of changing the non-gaming environment into a gaming environment and now it's time to bring change to our present Indian education system.
Steps to reproduce
1) Fill the form - https://forms.gle/f4eZbQVHEjYA1qYM9 2) Extract Data