Accessing various means for Classroom Engagement to justify the need of Gamification

Published: 08-02-2021| Version 1 | DOI: 10.17632/syxd4b7443.1
kavisha Duggal


This data set consists of records of survey conducted for identifying the need for gamification in comparison to our present education system. Gamification is a vast concept of changing the non-gaming environment into a gaming environment and now it's time to bring change to our present Indian education system.


Steps to reproduce

1) Fill the form - 2) Extract Data