Accessing various means for Classroom Engagement to justify the need of Gamification

Published: 8 February 2021| Version 1 | DOI: 10.17632/syxd4b7443.1
Contributor:
kavisha Duggal

Description

This data set consists of records of survey conducted for identifying the need for gamification in comparison to our present education system. Gamification is a vast concept of changing the non-gaming environment into a gaming environment and now it's time to bring change to our present Indian education system.

Files

Steps to reproduce

1) Fill the form - https://forms.gle/f4eZbQVHEjYA1qYM9 2) Extract Data

Institutions

Lovely Professional University Faculty of Technology and Sciences

Categories

Gamification

Licence