Results of the evaluation with video games

Published: 20 September 2024| Version 1 | DOI: 10.17632/vvx3p7ph59.1
Contributor:
Miguel Cobos

Description

These data correspond to the results obtained from the evaluations using video games, to first-level students of different careers at the Universidad Indoamérica in 4 consecutive periods

Files

Steps to reproduce

The evaluation results were obtained by adapting the Pacman video game using the website https://www.classtools.net/. The application was carried out during 4 academic periods: B22 (Oct 2022-Feb 2023), A23 (Apr 2023, Aug 2023), B23 (Oct 2023-Feb 2024), A24 (Apr 2024-Aug 2024). The evaluation results were obtained by adapting the Pacman video game using the website https://www.classtools.net/. The application was carried out during 4 academic periods: B22 (Oct 2022-Feb 2023), A23 (Apr 2023, Aug 2023), B23 (Oct 2023-Feb 2024), A24 (Apr 2024-Aug 2024). These data are in Microsoft Excel format and contain the date and time of collection, student's email, career, parallel, score obtained.

Institutions

Universidad Tecnologica Indoamerica - Quito

Categories

Evaluation Procedure, Curriculum Evaluation

Licence