AN EMPIRICAL STUDY OF IN-APP PURCHASE INTENTION BEHAVIOUR OF GENERATION Z IN MOBILE GAME

Published: 6 August 2025| Version 1 | DOI: 10.17632/wsnp3783ty.1
Contributors:
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Description

This dataset contains demographic information and mobile gaming behavior of Indonesian Gen-Z. It includes responses from mostly Gen-Z participants with varying income and education levels. Additionally, the data captures frequently played games, gaming experience, and top-up preferences. The author creates a questionnaire and posts it online for the population and sample that have been predetermined. In this study, the questionnaire approach was utilized for data collection. The questionnaires of this study were distributed via Google forms with a distribution period of 3 months.

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Institutions

Bina Nusantara University

Categories

Information System, Gaming in e-Commerce

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