Influence of work experience and academic background on the understanding of agility and creativity enhancement in software development

Published: 1 May 2024| Version 1 | DOI: 10.17632/33tcb6xwg5.1
Contributor:
Carlos Villarrubia

Description

The document ‘Appendix_I-Components and elements of educational games’ shows the comparative tables with the components and elements included in the different educational resources analysed for this study. On the other hand, the document, ‘Appendix_II-Surveys provided to participants’ contains the surveys used in each of the experiments carried out for data collection.

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Institutions

Universidad Rey Juan Carlos

Categories

Teaching, Software Development, Agile Method, Creativity, Gamification

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