Data for: Effects of Virtual Reality on Shoulder Joint Position Sense in Adults with Joint Hypermobility: A Randomised Controlled Trial

Published: 30 July 2026| Version 1 | DOI: 10.17632/433whdzxsm.1
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Description

This dataset contains anonymised participant-level data from a randomised controlled trial investigating the effects of a 4-week virtual reality (VR) exergaming intervention on shoulder joint position sense (JPS) in adults with generalised joint hypermobility (GJH). Twenty volunteers (11 female, 9 male; mean±SD age 22.8±3.3 years) were screened using the Beighton Score and Five-Point Hypermobility Questionnaire (5PQ), then randomly allocated to a VR intervention group (n=10) or a non-intervention control group (n=10). Data include participant demographic and anthropometric characteristics (age, height, weight, sex), hypermobility screening outcomes (Beighton Score, 5PQ score, number of secondary symptomatic musculoskeletal manifestations), and JPS error scores (in degrees) recorded via inclinometer at three shoulder flexion angles (55°, 90°, 125°) before and after the 4-week intervention period for both groups. JPS error was calculated as the absolute difference between target and reproduced joint angles under visual occlusion. This dataset supports the statistical analyses (three-way repeated-measures ANOVA) reported in the associated article. Note: This description was generated using Claude AI (Anthropic).

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Steps to reproduce

1. Recruit adult volunteers via poster advertisement and screen using the Beighton Score (male ≥4/9, female ≥5/9) and Five-Point Hypermobility Questionnaire (≥2/5), plus at least one secondary symptomatic musculoskeletal manifestation, applying the exclusion criteria detailed in the associated article's Methods section (in preparation). 2. Randomly allocate eligible, consenting participants 1:1 to a VR intervention group or a non-intervention control group using a computer-generated randomisation sequence (GraphPad QuickCalcs). 3. At a familiarisation visit, record participant anthropometric data (age, height, weight) and orient participants to the JPS testing protocol. 4. For JPS testing (both groups, pre- and post-intervention): blindfold the participant, use an inclinometer (Plaincode 'Clinometer' app) affixed to the distal humerus, and have the participant actively reproduce three target shoulder flexion angles (55°, 90°, 125°) after a 5-second memorisation period, recording the absolute error in degrees between target and reproduced angle for three trials per angle. 5. For the VR group only: deliver 12 supervised sessions (3×/week for 4 weeks), each comprising a 10-minute warm-up followed by two 10-minute VR exergaming activities ("Beat Saber" and "The Climb" on an Oculus Quest 2 headset) with a 5-minute seated rest between activities. 6. For the control group: complete no intervention between the initial and final JPS testing visits. 7. Repeat JPS testing (step 4) at the final visit for both groups. 8. Analyse JPS error scores using a three-way repeated-measures ANOVA (factors: Group, Time, Angle) in IBM SPSS (v29.0.1.0), with normality, sphericity, and homogeneity of variance checked via Shapiro-Wilk, Mauchly's, and Levene's tests respectively, and α = 0.05 with Bonferroni correction applied. Note: These steps were generated using Claude AI (Anthropic).

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Categories

Physical Therapy, Orthopedics, Sports Medicine, Biomechanics, Motor Control, Sensory Receptor, Virtual Reality, Movement, Shoulder, Musculoskeletal Disorder, Sensory Memory, Spatial Memory, Exercise Rehabilitation, Proprioception and Kinesthesia, Exercise Therapy, Musculoskeletal Rehabilitation, Exercise Science

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