Data set Gamification
Published: 29 September 2026| Version 1 | DOI: 10.17632/53hw73xtsn.1
Contributor:
Ayatulloh Michael MusyaffiDescription
The dataset contains survey-based quantitative data examining students’ Technostress, performance expectany, effort expectancy, AI Literacy and Behaviour Intention on learning performance.
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Categories
Education, Gamification