Enhanced the educational model using mixed reality technologies with Meta Quest 3

Published: 29 October 2024| Version 1 | DOI: 10.17632/72f8x42259.1
Contributor:
Santiago Criollo

Description

In today’s education landscape, there is a lack of effective digital tools for hands-on teaching of PC and smartphone hardware assembly, especially in environments where physical resources are limited. This challenge is critical because practical learning in hardware is essential for developing technical skills in engineering students and related fields. Traditional alternatives, such as simulators or online tutorials, have not managed to provide an immersive and efficient learning experience. To address this need, Build_3D was developed—a mixed reality (MR) application designed for learning PC and smartphone hardware assembly, viewed through the Meta Quest 3 headset. This research proposes an evaluation of Build_3D’s usability using the Computer System Usability Questionnaire (IBM-CSUQ), focusing on three key dimensions: interface quality (INTERQUIAL), information quality (INFOQUIAL), and system usability (SYSUSE). The results indicate high user satisfaction, with interface quality rated the highest, followed by information quality and system usability. These findings suggest that the application provides an immersive and effective educational experience, minimizing cognitive load without compromising the quality of practical learning. The implications of this solution point to an improvement in hands-on hardware teaching through MR technologies, offering a viable and scalable alternative in educational environments with limited access to physical labs. This facilitates autonomous and motivating acquisition of technical skills for students.

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This research involved the participation of 50 students from a higher education institution. All students agreed to informed consent provided through a web form. Participants were selected through convenience sampling. Of the 50 participants, 22 were women (44%) and 28 were men (56%). To evaluate the usability of Build_3D, a survey based on the IBM-CSUQ tool was used, employing a 7-point Likert scale [60], [61]. This questionnaire consists of 19 questions designed to measure user satisfaction with the developed application [60]. The survey aims to gather data on various aspects, such as system usability (SYSUSE), the quality of information provided (INFOQUIAL), interface quality (INTERQUIAL), and an overall assessment of the application and its ease of use (OVERALL).

Institutions

  • Universidad de Las Americas

Categories

Data Acquisition, Survey Research

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