LOL RAW DATA
Published: 27 January 2025| Version 1 | DOI: 10.17632/74drmd922j.1
Contributors:
, , Hansol Kim, Description
This dataset was collected to analyze and predict gamer churn in League of Legends (LOL) during Season 13. Data was obtained from the LOL Korea server via Riot Games' API and web scraping tools such as Selenium and Pandas. The raw dataset consists of 295,486 cases.
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Computer Gaming