IPQ Igroup Presence Questionnaire responses for Virtual Reality Stimuli

Published: 13 August 2020| Version 1 | DOI: 10.17632/77tdmnmnr2.1
Contributors:
Mehmet Berkman,

Description

36 participants (14 female) aged between 19 to 26 (M=21.6, SD.166) responded to 14 items of Igroup Presence Questionnaire (T. Schubert, F. Friedmann, and H. Regenbrecht, 2001) after they engaged with 10 different VR applications through 12 sessions using an head mounted display system. Two of the applications were evaluated twice, at the beginning and at the end of the study. The applications were: BD Back to Dinasour Island - CryTech AFM Affected : The Manor - Fallen Planet Studios IE I Expect You To Die - Schell Games IM InMind - Luden.io / Nival SE 08:46 - 846 Studios AFC Affected : Carnival - Fallen Planet Studios EV Evade PL Pulse - Slick VR DL Don't let go- Skydome Studios GL G2A Land - G2A The responses are taken through a 5-point Likert scale. Negatively phrased items which are coded as [R] are already reverse coded in the provided dataset. T. Schubert, F. Friedmann, and H. Regenbrecht, “The experience of presence: Factor analytic insights,” Presence Teleoperators Virtual Environ., vol. 10, no. 3, pp. 266–281, 2001.

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Institutions

Bahcesehir Universitesi

Categories

Virtual Reality, Online Presence

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