Raw dataset for "Autonomy-Supportive Teaching Using Generative AI in Edu-Metaverse"

Published: 4 August 2026| Version 1 | DOI: 10.17632/c4gzc8s34g.1
Contributors:
, Wanwei Zheng,
, Justin Lau, Valerie Tang, G.T.S. Ho,

Description

This dataset contains raw data comparing two game-based learning conditions: (1) a VR metaverse game (VR Circus) for learning projectile motion, and (2) the same VR game augmented with a ChatGPT-based pedagogical agent designed to support learner autonomy. File structure File 1: Results of Pretest and Posttest (12 multiple choice questions) File 2: Results of Questionnaire items for Scenario 1 (22 questionnaire items) File 3: Results of Questionnaire items for Scenario 2 (22 questionnaire items) Key variable Learning scenario: 1 = VR metaverse only, 2 = VR metaverse with ChatGPT-based pedagogical agent Variables VP: VR Presence AI: AI Interactivity LM: Learning Motivation CB: Cognitive Benefits LC: Learner Control KR: Knowledge Retention Questionnaire: VR Presence (3 items) 1. There is a sense of presence (being there) while learning with this virtual reality program. 2. My experiences in the virtual environment seemed consistent with real world experiences. 3. I was engaged in the virtual environment experience. AI Interactivity (3 items) 4. Interactive features of AI-avatar would meet my needs in learning. 5. AI-avatar helps to get the required information easily without asking the professor. 6. Application of AI makes education more interactive. Learning Motivation (3 items) 7. I am interested in this learning environment. 8. This learning process with VR and AI technology is fun. 9. This learning experience is enjoyable. Cognitive Benefits (4 items) 10. This type of virtual reality program and AI technology makes the comprehension easier. 11. This type of virtual reality program and AI technology makes the memorization easier. 12. This type of virtual reality program and AI technology helps me to better apply what was learned. 13. This type of virtual reality program and AI technology helps me to better analyze the problems. Learner Control (4 items) 14. This type of virtual reality program and AI technology allows me to be more responsive and active in the learning process. 15. This type of virtual reality program and AI technology allows me to have more control over my own learning. 16. This type of virtual reality program and AI technology promotes self-paced learning. 17. This type of virtual reality program and AI technology helps me to have a better overview of the content learned. Knowledge Retention (5 items) 18. I can remember the key concepts covered in this STEM learning activity. 19. I can recall the main ideas without needing to review the materials again. 20. I am able to organize and structure what I have learned in this activity. 21. I can connect what I learned to my prior knowledge and experience. 22. The knowledge I gained from this activity is likely to be retained over time.

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Categories

Artificial Intelligence, Education, Virtual Reality

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