Enhancing Creativity in Agile Education for Students and Software Practitioners

Published: 4 June 2024| Version 1 | DOI: 10.17632/fyjpjzyv8h.1
Contributor:
Carlos Villarrubia

Description

The document ‘Appendix I-Components and elements of educational resources’ shows the comparative tables with the components and elements included in the different educational resources analysed for this study. On the other hand, the document, ‘Appendix II-Surveys provided to participants’ contains the surveys used in each of the experiments carried out for data collection.

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Institutions

Universidad Rey Juan Carlos

Categories

Teaching, Software Development, Agile Method, Creativity, Gamification

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