Enhancing Creativity in Agile Education for Students and Software Practitioners
Published: 4 June 2024| Version 1 | DOI: 10.17632/fyjpjzyv8h.1
Contributor:
Carlos VillarrubiaDescription
The document ‘Appendix I-Components and elements of educational resources’ shows the comparative tables with the components and elements included in the different educational resources analysed for this study. On the other hand, the document, ‘Appendix II-Surveys provided to participants’ contains the surveys used in each of the experiments carried out for data collection.
Files
Institutions
Universidad Rey Juan Carlos
Categories
Teaching, Software Development, Agile Method, Creativity, Gamification