Data for: Improving video game project scope decisions with data: An analysis of achievements and game completion rates

Published: 9 May 2019 | Version 1 | DOI: 10.17632/jc37n76wyt.1
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Description of this data

The data set used in the research for the paper titled: Improving video game project scope decisions with data: An analysis of achievements and game completion rates. Product and achievement data for video games sold through Valve Corporation's PC video game platform Steam was compiled, and "game completion" achievements were evaluated by hand for a random sample chosen from the video games listed. For the purposes of the research, only video games up through the year 2016 were evaluated. Entries with "completion rates" also include relevant data from Sergey Galyonkin's SteamSpy service, and "xPaw" and "Marlamin"'s SteamDB service.

Experiment data files

This data is associated with the following publication:

Improving video game project scope decisions with data: An analysis of achievements and game completion rates

Published in: Entertainment Computing

Latest version

  • Version 1

    2019-05-09

    Published: 2019-05-09

    DOI: 10.17632/jc37n76wyt.1

    Cite this dataset

    Bailey, Eric; Miyata, Kazunori (2019), “Data for: Improving video game project scope decisions with data: An analysis of achievements and game completion rates”, Mendeley Data, v1 http://dx.doi.org/10.17632/jc37n76wyt.1

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Categories

Data Mining, Project Management, Entertainment Computing

Licence

CC BY NC 3.0 Learn more

The files associated with this dataset are licensed under a Attribution-NonCommercial 3.0 Unported licence.

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You are free to adapt, copy or redistribute the material, providing you attribute appropriately and do not use the material for commercial purposes.

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