Gamified e-learning systems

Published: 9 June 2022| Version 1 | DOI: 10.17632/jt4fvfhzgn.1
Contributor:
Dengming Xie

Description

Examining the effects of perceptions of gamified e-learning systems on Generation Z students’ continuous usage intention: A balance between learning, entertainment, and social benefits

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Categories

e-Learning

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