Medication Instruction Design (MID) Dataset: Comparing Paper-Based and Gamification-Based Information Experiences
Description
[Dataset Description] This dataset was collected through a between-subject experiment investigating how medication instruction media influence learning outcomes and user experience. The study compared two independent conditions: paper-based and gamification-based medication instructions. A total of 60 participants in their 20s were recruited, with 30 participants assigned to each condition. Each participant experienced only one condition. Both conditions provided the same medication-use information based on Tylenol 500 mg. The paper-based condition used a conventional text-centered medication instruction leaflet, while the gamification-based condition presented the information as interactive content incorporating goals, immediate feedback, levels, missions, and rewards. The content covered key medication information, including active ingredients, indications and effects, dosage and administration, precautions, contraindications, consultation requirements, and storage. Before learning, participants completed a questionnaire assessing medication-related information behaviors and prior understanding. After learning, they completed a 10-item multiple-choice assessment of conceptual understanding and 29 seven-point Likert-scale items measuring six constructs: Perceived Ease of Use (PEOU), Cognitive Load (CL), Learning Immersion (LIm), Intention to Continue Learning (ITCL), Learning Interest (LIn), and Learning Satisfaction (LS). The dataset also includes open-ended responses on the advantages, disadvantages, and suggested improvements of each instruction method. It supports comparisons of paper-based and gamification-based medication instruction designs and may be useful for research on medication information design, user experience, health communication, gamification, and digital health education. Keywords: Medication Instructions; Medication Information Design; Gamification; User Experience; Health Communication; Cognitive Load; Learning Experience; Digital Health Education
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Institutions
- University of SeoulSeoul, Seoul