Data and Materials for: Embodied Input in Immersive Retail Technologies
Published: 13 May 2026| Version 1 | DOI: 10.17632/wfrb2cgw33.1
Contributor:
Jason DiPalmaDescription
The project consists of two experimental studies examining how interaction modality in virtual retail environments influences consumer experience and spending-related outcomes.
Files
Institutions
- Aarhus UniversityCentral Jutland, Aarhus
Categories
Virtual Reality, Retail Marketing