White Noise and Postural Control in Healthy Adults: Differential Effects in Virtual and Non-Virtual Environments

Published: 25 July 2026| Version 1 | DOI: 10.17632/zncgsj9yk3.1
Contributors:
Anat Lubetzky,
,
,

Description

This study evaluated the effect of sound on postural control in a single group of healthy young adults in two protocols: Non-VR and VR. Participants stood with their feet together on an Airex pad (AIREX, Sins, Switzerland) placed on a force platform (AMTI, MA, USA) and were instructed to keep their balance as steady as possible in two protocols. The Non-VR protocol had 4 conditions: 1) Eyes Open and Stationary Sound; 2) Eyes Open and No Sound; 3) Eyes Closed and Stationary Sound; and 4) Eyes Closed and No Sound. In the VR protocol, participants wore an HTC Vive Pro II headset (HTC Corporation, Taoyuan City, Taiwan) and cable-connected Bose QuietComfort® 35 II around-ear headphones (Bose Corporation, Framingham, MA). This protocol had 4 conditions: Static VR and Stationary Sound; 2) Static VR and No Sound; 3) Dynamic VR and Stationary Sound; and 4) Dynamic VR and No Sound. There are two datasets (one for each protocol) and each contains postural sway per the different conditions.

Files

Institutions

Categories

Balance Studies, Sound, Immersive Virtual Reality

Licence