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- Data for: An experimental study of cyberstander reactions under community-related influences. When gender complicates matters.data from the submitted study "An experimental study of cyberstander reactions under community-related influences. When gender complicates matters." Excerpt from the Abstract: Our main research question focused on investigating whether and to what extent the four major factors and their potential interactions have a relevant influence on cyberstanders’ reactions. The participants (N=1859) were randomly assigned online to eight experimental conditions, in a 2x2x2x2 factorial design. The measurement instrument was a self-responded online questionnaire measuring the reaction to witnessing cyberbullying behavior. Our analysis identified significant effects of community rules, framing, and gender on the reaction of cyberbullying, but there was no similar effect of community rules. While specific combinations of community-related factors had a statistically significant effect on cyberstanders’ response, their effect sizes were small. We concluded that the impact of online community environmental features on individual response to cyberbullying is limited and can vary as a function of gender. Our results may indicate lower levels of social conformity in the communication environment specific to social network sites. Furthermore, these results suggest that the impact of gender on certain behavioral outcomes transcends the offline environment and manifests also within the virtual environment. Future research should continue and refine the study of the impact of various combinations of environmental factors on cyberstander reaction. Virtual communities might use framing and awareness-raising in increasing active resistance to cyberbullying.
- Data for: Racism Blame and Autonomy in HCI: Testing Perceptions of an AI AgentPublic Perception of AI crime predictor
- Data for: How Do Users Experience the Interaction with an Immersive Screen?User data high defintion TV
- Data for: Content is King - But Who is the King of Kings? The Effect of Content Marketing, Sponsored Content & User-Generated Content on Brand ResponsesRaw data that were the basis for the analysis in our manusript "Content is King – But Who is the King of Kings? The Effect of Content Marketing, Sponsored Content & User-Generated Content on Brand Responses". Further information on how the analyses were run is found in the manusript.
- Data for: Unhappy and addicted to your phone? - higher mobile phone use is associated with lower well-beingcorrelational data set including well-being, mindfulness, satisfaction with life, and mobile phone use
- Data for: The risk of sexual-erotic online behavior in adolescents - which personality factors predict sexting and grooming?The dataset includes self-report data from 1,763 adolescents between 12 and 16 years old, from schools in the Basque Country.
- Data for: Video gaming and working memory: a large-scale cross-sectional correlative studyData file for Video gaming and working memory: a large-scale cross-sectional correlative study
- Data for: Role of Gamers' Communicative Ecology on Game Community Involvement and Self-Identification of Gamerdata
- Data for: Sense of agency concerning the interface predictability of computerized gambling reduces gambling-related biases in betting behavior.The datasets analyzed during the study "Sense of agency concerning the interface predictability of computerized gambling reduces gambling-related biases in betting behavior" are available here. This includes all raw datasets of subjective expectation, betting behavior, and GBQ questionnaire in this study.
- DATASET of Online Self-Regulated Learning Questionnaire in a Russian MOOCAnswer of forty-five students to the Online Self-Regulating Learning Questionnaire from Barnard, Lan, To, Paton, and Lai (2009) in a Russian MOOC and the ease of understanding of each item. Plus, perceived satisfaction and perceived usefulness items from affective scale from Liaw and Huang, (2013) are included.
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